2013 has been a year of progression in terms of tangible female protagonists in games—but does that matter if the media ignores them?
(Article published on Gameranx.)
When Quantic Dream’s Beyond: Two Souls released in October of 2013, it was met with mixed criticism that often questioned its validity as a video game. Throwing incessant invectives at the overuse of quick time events and the minimalistic use of game mechanics, reviews often failed to bring into question what the definition of a video game actually is. IGN’s review was titled “Look, Don’t Touch.” Kotaku emphasized that you would like the game if “you don’t mind a game that’s basically a movie” and if “you’re down with the idea of playing as a teenage girl.” I’m not going to say Beyond was the perfect game; it’s based on a genre that isn’t necessarily for everyone. However, if we look closely at how some games are widely reviewed in media, we can witness the cultural implications they carry. Media, after all, helps to establish the standardization of the industry. Continue reading “Cultural Implications: The Defense of Jodie Holmes”