Clockwork Empires: Victorian Steampunk at its Finest

Games and Media, Journalism, Portfolio

Victorian dry humor and horror find their way into the gaming universe with Clockwork Empires.

(Article published at Gameranx).

As I sat down to preview Gaslamp’s  Clockwork Empires, I was met by three developers feverishly discussing the Victorian era in all of its opulent historical background. CEO Daniel Jacobsen, Art Director David Baumgart, and Technical Director Nicholas Vining knew their stuff. As an English major I was enthused—sitting in a room of game developers who reminisced on reading Dickens and Tennyson—but I was more intrigued when they told me that all of this was inspiration for their game. Everything from canonical literature, steampunk, ludicrous invention, and even the occult were all used in the game not merely out of the idea of absurdity, but out of an actual historical mindset held in perhaps one of the most long-winded but fascinating literary periods.

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Conversations We Should Have: Bioware’s Manveer Heir on Diversity in Video Games

Games and Media, Journalism, Portfolio

Bioware’s Manveer Heir discusses the importance of diversity in the development of video games.

(Article published on Gameranx.)

When I first started studying and writing about media and games, discussing diversity within the medium never crossed my mind. I was naïve in my idealism—complacent in ignoring the nuanced bread crumbs that would eventually lead to conversations we should all be having. But this changed when I began to attend industry conferences, a change elicited largely thanks to people like Bioware’s Manveer Heir (a designer currently working on the Mass Effect franchise).