An Interview with Greg Kasavin: Transistor’s New Build, Design, and Narrative Direction

An Interview with Greg Kasavin: Transistor’s New Build, Design, and Narrative Direction

Supergiant Games’ Greg Kasavin talks about Transistor’s build, design, and narrative direction.

In 2011 Supergiant Games rocked the indie scene with their critically acclaimed action role-playing game, Bastion. As their first title, the game provided players with a touching experience through a vibrant environment and an amusing (and somewhat enigmatic) narrator who called out their every move. This year, Supergiant announced their next title,Transistor, a game we have been adamantly following since its first reveal at PAX East.Transistor, which appears to be a spiritual relative of Bastion, follows the story of a young woman named Red and the Transistor, a sword that aids her in combating the totalitarian entity known as the Process. Though we still know little about the narrative, the culmination of art direction, music, and gameplay provides a sense of where the game is going; compared to BastionTransistor seems to be taking on a slightly darker theme.

Continue reading “An Interview with Greg Kasavin: Transistor’s New Build, Design, and Narrative Direction”

Catching my Breath: E3 “Hangovers,” Highlights and PAX on the Horizon

Catching my Breath: E3 “Hangovers,” Highlights and PAX on the Horizon

Holy moly. I haven’t done a personal update in forever. E3 was well over a month ago and I am finally starting to feel like I am caught up.

Or I thought I was. One of the largest things I learned from E3 this year is that when everything is said and done, it’s not really said and done. Continue reading “Catching my Breath: E3 “Hangovers,” Highlights and PAX on the Horizon”