STOP: Stack Up’s New Veteran Support Service Can Help Save Lives

Games and Media, Journalism, Portfolio

How non-profits and video games are picking up where government support of veterans falls short: saving lives.

Article published on SideQuesting

According to a press release from last September by the Department of Veterans Affairs (VA), the suicide rate of veterans in the United States is 22% greater than non-veteran citizens. “We know that of the 20 [veteran] suicides a day that we reported last year, 14 are not under VA care,” said VA Secretary Dr. David J. Shulkin in the report. “This is a national public health issue that requires a concerted, national approach.” Even without this data, it’s easy to see that war affects all lives intertwined with its pervasive web. Being deployed overseas is not a nine-to-five job; war doesn’t stop for coffee breaks or lunch dates. And, over the last few years, there is an increasing lack of belief in the support the VA can offer veterans returning home; a question in credibility that stemmed from whistle-blowers who, in 2015, made the claim that hundreds of thousands of veterans have died while on the VA’s waitlist for healthcare.

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Get-Well Gamers Foundation Interview: Bringing Video Games to Hospitalized Kids

Games and Media, Journalism, Portfolio
Katy Goodman chats with Ryan Sharpe, founder of the Get-Well Gamers, about the  foundation and the positive side effects of video games.

Gaming for a Cure? How Video Games Can Aid in Psychological Health

Games and Media, Journalism, Portfolio

This is about what good video games can do for people.  Reading often has a profound effect on the brain, movies can often inspire, working on math problems or puzzle-games can activate and help to develop the brain… so how can something that often combines all three of these things into one not have a positive effect on the human psyche? Maybe games aren’t the intellectual draining monsters they are so pinned on being, maybe they are the opposite.