Infamous: First Light in the Right Direction

Games and Media, Journalism, Portfolio

Why the narrative and voices we are exposed to in games matter.

(Article published on Gameranx.)

There was a point in time where I thought I was immune to the gender of a protagonist in a game or movie. The majority of games I played, unless an RPG that allowed you to build a character, presented a male as the quintessential hero. I didn’t mind. I was young and accepted it.

But a spark ignited when I first saw that Samus, from the Metriod series, was a female. Precipitously, this character meant so much more. For the first time, the vulnerabilities I often felt about being a girl were shed. 

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2Player: Time to Get Hyped for Destiny

Games and Media, Journalism, Portfolio

Without further ado, here is inaugural episode of Ryan Winslett and I’s new podcast hosted by Cinema Blend…. but it’s WRITTEN. Because why not check to see if people actually read anymore, am I right? This week’s focus is on Destiny:

There’s no denying that Destiny is shaping up to be one of the biggest launches of the year, set to arrive on PlayStation and Xbox home consoles on Sept. 9. The PlayStation beta begins this Thursday, with the Xbox crowd joining in on the fun just one week later. In other words, the whole world is about to find out whether or not the folks at Bungie, developers of the Halo series, are able to deliver on their promise to mix first-

An Interview with Greg Kasavin: Transistor’s New Build, Design, and Narrative Direction

Games and Media, Journalism, Portfolio

Supergiant Games’ Greg Kasavin talks about Transistor’s build, design, and narrative direction.

In 2011 Supergiant Games rocked the indie scene with their critically acclaimed action role-playing game, Bastion. As their first title, the game provided players with a touching experience through a vibrant environment and an amusing (and somewhat enigmatic) narrator who called out their every move. This year, Supergiant announced their next title,Transistor, a game we have been adamantly following since its first reveal at PAX East.Transistor, which appears to be a spiritual relative of Bastion, follows the story of a young woman named Red and the Transistor, a sword that aids her in combating the totalitarian entity known as the Process. Though we still know little about the narrative, the culmination of art direction, music, and gameplay provides a sense of where the game is going; compared to BastionTransistor seems to be taking on a slightly darker theme.

The Witcher 3: Wildhunt–E3 Demo and Interview with Designer Jonas Mattsson

Games and Media, Journalism, Portfolio

 The Witcher 3: Wild Hunt, one of E3’s most anticipated titles, is the final installment of CD Projekt Red’s award-winning The Witcher RPG series. The first two games are renowned for their gripping storytelling, and this appears to remain true for their successor.
“The most important part of The Witcher 3 is the story,” says CD Projekt Red’s environmental designer, Jonas Mattsson, as we sit in a dark room awaiting the 45 minute long hands-off game play demo. “We are creating a branching storyline that gives true consequences to decisions.”

Xbox One: What About All the Gamers?

Games and Media

In retrospect, I don’t really have anything to take away from the Xbox Reveal conference yesterday. With that being said, let me make it clear that I don’t blame the system; in fact, I think the system looks great. I blame the way Microsoft handled the overall conference.

An article from Gamefront.com called it a bunch of “hot air,” and despite my love of Microsoft and Xbox, I agree. Aside from Xbox One’s capability to turn your living room into the “ultimate all-in-one, entertainment system,” the press release was not very informative; what little information we did learn about the system was convoluted. It is within this ambiguity that I found fault it in Microsoft’s marketing campaign for the next Xbox. We have been left with little clarity about how the issue of used-games will be approached, how accounts will transfer over, how the perma-kinect will work, or how internet connectivity will be handled. As of now it seems as if used games will be purchasable, but with the added code required it will end up costing the same as new game… because, you know, that makes total sense.